DZ

Dino Zoccheddu

Creative Leader | Brand, Marketing & Product

Punt Space Ape Bally's Interactive Gamesys Magic Lantern Productions

Profile / core strengths

Creative leader with 20+ years’ experience across brand, marketing and digital product, combining creative leadership with hands on design. Focused on evolving visual languages and building scalable creative frameworks while maintaining quality and consistency.

Dino Zoccheddu working at his desk
01

Creative direction

Define visual direction that creates distinctive, consistent experiences across brand, product and marketing.

02

Visual identity

Develop brand languages that feel cohesive while remaining flexible across multiple touch points.

03

Leadership

Lead multidisciplinary design teams across different time zones, delivering across multiple gaming brands.

04

Collaboration

Partner with Product, Marketing and Engineering to solve problems through design.

Case study 1

Punt / Chanced | Brand Evolution and Campaign Framework

Context

Rapidly scaling social casino platforms with fragmented brand and inconsistent product and marketing output.

Challenge

Align product and marketing under a unified visual direction while supporting high-volume production.

Approach

  • Defined visual rules across typography, colour, and layout
  • Established shared guidelines across product and marketing
  • Led alignment between internal teams and external agencies
  • Introduced structured workflows for asset production and QA

Outcome

  • Unified previously inconsistent product and marketing experiences
  • Enabled teams to produce high-volume creative within a clear framework
  • Established a consistent approach used across campaigns and product updates
Punt / Chanced brand evolution and campaign framework

Case study 2

Chrome Valley Customs | Marketing Creative & UA

Context

Launch and growth of a new mobile game requiring a distinctive identity and scalable acquisition creative.

Challenge

Build the marketing creative function around a new IP while supporting continuous testing across multiple markets.

Approach

  • Led the marketing art team and set creative direction
  • Developed and pitched concepts informed by performance data
  • Directed monthly static, video and playable UA production
  • Partnered with UA, game teams, 3D artists and external studios

Outcome

  • Established the game's marketing identity across acquisition channels
  • Built a scalable creative pipeline for continuous testing
  • Expanded the team’s capabilities across 3D, video and playable production
Chrome Valley Customs marketing creative and UA

Case study 3

Virgin Games | Brand Identity & Creative Direction

Context

Virgin Games needed a brand refresh that felt premium and playful while working consistently across product and marketing.

Challenge

Create a distinctive visual identity flexible enough to support multiple audiences, campaigns and customer touchpoints.

Approach

  • Defined the visual identity and “The Place to Be” creative concept
  • Led the in house design team through development and rollout
  • Partnered with marketing, product, copy and UX/UI teams
  • Created brand guidelines and scalable templates across CRM, acquisition and retention

Outcome

  • Established a unified identity across product and marketing
  • Created a flexible system supporting ongoing campaigns and promotions
  • Extended the visual language to Virgin Casino in the US
Virgin Games brand identity and creative direction

Additional projects

A broader selection of work across brand, campaign, and performance marketing.

Chrome Valley Customs logo development

Game Logo Design

Logo design and visual development for the global mobile F2P game Chrome Valley Customs

Beatstar social media and live ops assets

Social Media and Live Ops

High-volume social and live ops asset production for Beatstar campaigns

Chrome Valley Customs performance creative

Performance Creative

Campaign creative and acquisition assets for Chrome Valley Customs

CountryStar app icon design explorations

App Icon Design

Icon design, iteration and testing for CountryStar across multiple concepts

Brand guidelines presentation

Brand Guidelines

Definition of visual language, usage rules and scalable brand application

Monopoly Casino VIP visual identity work

Visual Identity

Visual identity development and application for Monopoly Casino VIP

Leadership and process

Creative Direction

  • Define visual direction across brand, product and marketing
  • Set quality standards and review output across teams

Leadership

  • Build and lead multidisciplinary design teams
  • Act as bridge between brand, marketing, product and leadership

Creative Ops

  • Create structured workflows (ticketing, QA, prioritisation)
  • Focus on clarity, ownership and delivery standards
Illustration of a multidisciplinary creative team

Process

Process flow icons

Experience

2025 — 2026

Head of Design | Punt

Led creative direction across brand, marketing and product for two social casino brands. Built scalable workflows while leading internal designers and external creative partners.

2022 — 2024

Marketing Art Lead | Space Ape Games

Led the marketing art team for global mobile titles including Chrome Valley Customs and Beatstar. Directed performance creative, campaigns and high volume creative production, working closely with UA, game teams and external studios.

2015 — 2022

Design Manager | Bally’s Interactive

Led a multidisciplinary design team of 11 delivering brand, campaign and marketing creative across a portfolio of major gaming brands. Directed brand development and large scale creative delivery while partnering with Marketing, Product, UX/UI and senior stakeholders.

2010 — 2015

Senior Designer | Gamesys

Created brand, marketing and product experiences across established online gaming brands, progressing into broader creative and leadership responsibilities.

2006 — 2009

Graphic Designer | Magic Lantern Productions

Created branding, campaigns and graphic design for a diverse portfolio of high profile clients across multiple industries.

Testimonials

“Dino was a key senior hire who brought structure, clarity and autonomy, raising quality and scaling both team capability and production.”

Lee Sullivan - Art Director, Supercell

“Dino is a highly experienced creative leader who brings brands to life through strong design and clear strategy, while raising the bar across teams.”

Jamie Smith - Creative Director, Bally’s Interactive

“One of the best managers I’ve worked with. A strong mentor and leader who communicates clearly and consistently drives team growth.”

Hyo Chan - Art Lead, Offroad Games

“Dino combines strong creative direction with people leadership to deliver high-quality work consistently across brand and campaigns.”

Zara Easton - Creative Marketing Leader, Virgin Games

Thank you

Contacts