DZDino Zoccheddu
Space Ape Games · Selected work

Mobile Game Marketing Creative

Selected hands on and art directed work created at Space Ape Games across Chrome Valley Customs, Beatstar and CountryStar. The work spans performance creative, live ops, campaign design, 3D art, social content and visual development.

RoleMarketing Art Lead
Period2022 to 2024
FocusMarketing art, UA, live ops, branding
ToolsAdobe Creative Cloud, Blender, Procreate
Chrome Valley Customs user acquisition creative montage
01 · Performance marketing

Chrome Valley Customs

As Marketing Art Lead, I led the creative development of marketing content for Chrome Valley Customs across logo design, 3D asset creation, social campaigns, ASO testing, static UA and playable ads. My contribution combined art direction with hands on production and close collaboration with UA, marketing, game teams, 3D artists and external partners.

Performance creativeUA3DSocialASOBranding

Social Media

Organic and live ops content supporting community engagement, updates and recurring campaigns.

Chrome Valley Customs social media design montage
Chrome Valley Customs logo development

Logo Development

Logo design and visual development for the global mobile game.

02 · Live ops and campaigns

Beatstar

I supported Beatstar by creating and overseeing marketing and in game visual content for seasonal campaigns and feature launches. Work included Tour Pass key art, loading screens, social assets and themed player facing creative, helping keep a high frequency live ops calendar visually fresh.

Key artLive opsSocial3D artCampaign design
Beatstar Rainbow Rhythms key art
Beatstar Rainbow Rhythms social campaign asset
Beatstar social and live ops asset selection
Beatstar Rise and Shine social campaign asset
Seasonal social creative developed from the Tour Pass visual language.
Beatstar Neon Nights social campaign asset
A contrasting seasonal direction designed to keep recurring content visually distinctive.
Beatstar seasonal loading screen development
Beatstar Rainbow Rhythms loading screen development
03 · Early visual development

CountryStar

I contributed to early marketing visual development for CountryStar, including user acquisition concepts, app icon explorations and launch testing assets. The work focused on finding a recognisable visual hook while giving the marketing team a range of creative directions to test.

App Icon Exploration

Multiple visual territories were explored for testing, balancing music cues, country iconography, character imagery and stronger graphic symbols.

CountryStar app icon design explorations
How I worked

Creative Production

The role combined making work directly with setting visual direction and building a repeatable production rhythm around testing, iteration and delivery.

Concept

Generate and pitch campaign ideas based on product beats, audience needs and performance signals.

Design

Create key art, static concepts, 3D scenes, social content and visual systems directly where useful.

Iterate

Develop variations for testing and use results to inform future creative directions.

Deliver

Coordinate internal artists and external partners to maintain quality across recurring high volume output.